LINKS to the
World of Animation

BOOKS & DVD's
last update: 11-may-05

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Livres &
DVDs
Les
SHADOKS
10 sélections
last update: may.03, 2004
Books
Great ANIMATION Books
32 selections
last update: jan.17, 2003
"How to draw" COMICS Books
21 selections
last update: jan.20, 2003
"How to draw" ANIME & MANGA Books
19 selections
last update: jan.20, 2003
Great TRAVEL Books
12 selections
last update: jan.04, 2003
DVD's
Great ANIMATION DVD's
56 titles
last update: jan.17, 2003
GUESTBOOK
A selection of Great "Ho to draw" COMIC Books /1
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Reinventing Comics
by Scott McCloud

Scott McCloud's Reinventing Comics, the sequel to his groundbreaking work Understanding Comics, is a study of two revolutions: a failed one and a potential one. His 1993 book was not only a chronicle of the potential breakthrough of comics (which he redefined as "sequential art") into a legitimate art form but a sterling example itself of the medium's astonishing untapped potential. Now, seven years later, he chronicles the failure of the comic book industry to fulfill that promise, but also explores how the movement can be restarted, particularly by utilizing the resources of another spectacularly successful revolution, the Internet.

 

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The Art of Drawing
by Willy Pogany, Will Pogany

This is a time-honored book, it seems, that shows you many symbolic approaches to representing reality in drawing. It is in direct opposition, I think, to the "Drawing on the Right Side of the Brain" approach, which teaches you a method of "seeing" what's in front of you, so that you don't have to represent it as symbols.

 

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Drawing Human Anatomy
by Giovanni Civardi

To paint, draw, or sculpt the human figure is one of the most demanding of artistic problems. At least since Michelangelo, serious artists of the genre have known the value of a clinical study of anatomy. Civardi combines study at the Faculty of Medicine, Milan, with the teaching of sculpture, drawing, and illustration to bring us an excellent trilogy of manuals.

 

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How to Draw Comic Book Heroes and Villains
by Christopher Hart

Gr. 10 and up. Bursting with full-color art from the likes of Frank McLaughlin (Superman) and Gray Morrow (Power Rangers), this how-to is for young adults seriously interested in illustrating comic books--the superhero type.

 

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How to Draw Great-Looking Comic Book Women
by Christopher Hart

Curvaceous women, a top subject sought by comic book publishers, are the focus of this eye-popping instructional that shows aspiring cartoonists exactly how to master drawing a bevy of fabulous females.
From basic anatomy, musculature, body positions, and action poses to facial expressions, hairstyles, and costumes, this truly invaluable and unique resource covers in great detail every aspect of depicting great-looking women for comic books.

 

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How to Draw Those Bodacious Bad Babes of Comics
by Frank McLaughlin, Mike Gold

How to Draw Those Bodacious Babes focuses on drawing the female form as well as providing an excellent introduction to figure drawing of all sorts. Frank McLaughlin and Mark Gold, luminaries in the world of comics, use techniques that anybody can learn about the difference between drawing the good girl and drawing that bodacious bad babes of your dreams.

 

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How To Draw Knights, Kings, Queens and Dragons
by Christopher Hart

King Arthur, Merlin, and all of Camelot's dashing, regal and romantic figures spring to life under the gifted hand of a master illustrator/cartoonist and inspiring teacher.

 

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Drawing Cutting Edge Comics
by Christopher Hart

Two thumbs up! This book blows Hart's previous how to books based on comic art out of the water. It shows examples of correct anatomy, facial expressions, different camera angles, foreshortening, perspective, page design, and genre types. And for those who want to draw beautiful women and massive men this book shows you how. Those basics are a must have for those of you who want to be aspiring artists, because the comic industry is very compeitive.

 

More Great "Hot to draw" COMIC Books > 1 2  34 • 5 • 6
 
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