Scott
McCloud's Reinventing Comics, the sequel to his groundbreaking
work Understanding Comics, is a study of two revolutions:
a failed one and a potential one. His 1993 book was
not only a chronicle of the potential breakthrough of
comics (which he redefined as "sequential art")
into a legitimate art form but a sterling example itself
of the medium's astonishing untapped potential. Now,
seven years later, he chronicles the failure of the
comic book industry to fulfill that promise, but also
explores how the movement can be restarted, particularly
by utilizing the resources of another spectacularly
successful revolution, the Internet.
The
Art of Drawing
by Willy Pogany, Will Pogany
This
is a time-honored book, it seems, that shows you many
symbolic approaches to representing reality in drawing.
It is in direct opposition, I think, to the "Drawing
on the Right Side of the Brain" approach, which
teaches you a method of "seeing" what's in
front of you, so that you don't have to represent it
as symbols.
Drawing
Human Anatomy
by Giovanni Civardi
To
paint, draw, or sculpt the human figure is one of the
most demanding of artistic problems. At least since
Michelangelo, serious artists of the genre have known
the value of a clinical study of anatomy. Civardi combines
study at the Faculty of Medicine, Milan, with the teaching
of sculpture, drawing, and illustration to bring us
an excellent trilogy of manuals.
How
to Draw Comic Book Heroes and Villains
by Christopher Hart
Gr.
10 and up. Bursting with full-color art from the likes
of Frank McLaughlin (Superman) and Gray Morrow (Power
Rangers), this how-to is for young adults seriously
interested in illustrating comic books--the superhero
type.
How
to Draw Great-Looking Comic Book Women
by Christopher Hart
Curvaceous
women, a top subject sought by comic book publishers,
are the focus of this eye-popping instructional that
shows aspiring cartoonists exactly how to master drawing
a bevy of fabulous females.
From basic anatomy, musculature, body positions, and
action poses to facial expressions, hairstyles, and
costumes, this truly invaluable and unique resource
covers in great detail every aspect of depicting great-looking
women for comic books.
How
to Draw Those Bodacious Bad Babes of Comics
by Frank McLaughlin, Mike Gold
How
to Draw Those Bodacious Babes focuses on drawing the
female form as well as providing an excellent introduction
to figure drawing of all sorts. Frank McLaughlin and
Mark Gold, luminaries in the world of comics, use techniques
that anybody can learn about the difference between
drawing the good girl and drawing that bodacious bad
babes of your dreams.
How
To Draw Knights, Kings, Queens and Dragons
by Christopher Hart
King
Arthur, Merlin, and all of Camelot's dashing, regal
and romantic figures spring to life under the gifted
hand of a master illustrator/cartoonist and inspiring
teacher.
Drawing
Cutting Edge Comics
by Christopher Hart
Two
thumbs up! This book blows Hart's previous how to books
based on comic art out of the water. It shows examples
of correct anatomy, facial expressions, different camera
angles, foreshortening, perspective, page design, and
genre types. And for those who want to draw beautiful
women and massive men this book shows you how. Those
basics are a must have for those of you who want to
be aspiring artists, because the comic industry is very
compeitive.
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