So,
You Wanna Be a Comic Book Artist?
by Philip Amara, et al
Gr.
5-8. The breezy, conversational approach and cartoon-style
artwork will draw aspiring comic-book artists to this
appealing paperback. Fully illustrated with line drawings
and reproductions of comics in many styles, chapters
introduce topics such as studio supplies, illustration
tips, character creation, telling stories through pictures,
layout, zines, publicity, portfolios, and comics-related
jobs.
Digital
Prepress for Comic Books :
The Definitive Desktop Production Guide
by Kevin Tinsley, et al
An
extraordinarily knowledgeable guide for getting your
cartoon pages off of the drawing board and onto a computer
disk
The
Dc Comics Guide to Pencilling Comics
by Klaus Janson
The
DC Comics Guide to Pencilling Comics" by Klaus
Janson introduces wannabee comic book artists and fans
of the art form to a more detailed appreciation of what
goes into drawing pages for "Batman" than
they will have picked up through osmosis or imitation
to date.
Understanding
Comics
by Scott McCloud
A
comic book about comic books. McCloud, in an incredibly
accessible style, explains the details of how comics
work: how they're composed, read and understood. More
than just a book about comics, this gets to the heart
of how we deal with visual languages in general. "The
potential of comics is limitless and exciting!"
writes McCloud. This should be required reading for
every school teacher. Pulitzer Prize-winner Art Spiegelman
says, "The most intelligent comics I've seen in
a long time."
Drawing
Dynamic Comics
by Andy Smith
A
fresh, up-to-date approach to creating comics shows
artists of all ages and talent levels how to build basic
figures into stylized characters, set them in action,
and add the backgrounds needed to complete the visual
storytelling process.
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